You can take advantage of device-specific capabilities, such as vibration, and simulate touch-based gestures while debugging on the desktop. More effective on this front is the ability to use the open source Starling framework to target Flash’s Stage3D capabilities to produce hardware-accelerated frame rates of up to 60fps.Ĭrucially, while delivering such projects in the browser won’t be possible on next-generation mobile devices, developers will still be able to output them as standalone native apps for app store-based delivery. This is especially attractive for games developers, and Flash Professional CS6’s support for bitmap sprite sheets will help them boost performance. Indeed, thanks to its desktop penetration, it can still offer a cross-platform audience of more than a billion. It’s bad news for Flash developers, but Adobe is keen to stress that Flash isn’t dead in the browser yet.
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